Complete Blender Creator: Learn 3D Modelling for Beginners

Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.

All Levels 4.5(32,736 Ratings) 175,623 Students enrolled
Created by Michael Bridges Last updated 12/2019 English English [Auto-generated]
What will i learn?
  • Use Blender and understand it's interface
  • Understand the principles of modelling
  • Create 3D models with simple colors
  • Learn the basics of animation
  • Explore and have fun with particle effects
  • Create your own materials
  • UV map and unwrap your models
  • Export your models to external packages
  • Use Blender's physics engine to create destruction
  • Combine CGI with real life footage

Curriculum for this course
381 Lectures 61:31:37
Getting Going In Blender v2.8
18 Lectures 02:19:43
  • Welcome 00:00:57
  • New Content Start 00:02:04
  • Install and Overview 00:09:40
  • WARNING 00:01:50
  • Adding Objects 00:07:30
  • Transforms 00:13:52
  • Duplication 00:16:44
  • Your First Materials 00:15:12
  • QT - Intro To Snapping 00:05:36
  • Camera Setup Moving Around Your Models 00:07:55
  • A Basic 3 Point Light Setup 00:12:56
  • The Outliner 00:03:49
  • Rendering Out Your Scene 00:07:00
  • Sharing Your Work And Our Community 00:03:14
  • Intro and Setup Final Challenge 00:14:45
  • Blender's Interface 00:06:41
  • User Preferences 00:08:56
  • Intro and Setup Section Wrap Up 00:01:02
  • Quiz 1 5 questions
  • Quiz 2 4 questions
  • Introduction to Box Modelling 00:00:40
  • Basic Modelling Concepts 00:01:19
  • Edit Mode 00:08:18
  • Vertices, Edges And Faces 00:07:31
  • Merging Vertices In Blender 00:12:41
  • Extruding In Blender 00:07:34
  • Pivot Points 00:11:59
  • Multiple Materials 00:14:00
  • Mid-Section Challenge A Small Scene 00:10:51
  • What Are Normals? 00:02:52
  • Normals In Blender 00:09:48
  • Insetting In Blender 00:11:05
  • Edge Loops, Loop Cut and Slide 00:10:10
  • QT - Sliding 00:03:38
  • Mistakes When Subdividing A Surface 00:10:42
  • QT - Different Selection Methods 00:09:51
  • The Snapping Tool 00:10:14
  • More Than One Way 00:02:21
  • Using The Array Modifier 00:11:00
  • Joining Mesh Objects 00:05:59
  • Finish Your Mayan Pyramid 00:05:19
  • Block Modelling Wrap Up 00:01:05
  • Quiz 3 4 questions
  • Quiz 4 3 questions
  • Quiz 5 3 questions
  • Quiz 6 3 questions
  • Welcome To Bowling Ball And Pins 00:01:05
  • Knowing Your Topic And Specification 00:05:38
  • Blender Model Scale And Units 00:04:58
  • Importing Reference Material 00:08:31
  • Importing Reference Alternative 00:03:36
  • Placeholders 00:08:44
  • Introduction To Bézier Curves 00:15:25
  • Converting A Curve To Mesh 00:05:54
  • Spin In Blender 00:10:17
  • Different Material Properties 00:11:16
  • Choosing An Appropriate Sphere 00:10:40
  • Bevel Vertex 00:04:38
  • QT - To Sphere 00:02:56
  • Extruding To A Normal 00:05:30
  • Sharp Edges On Curved Surfaces 00:13:41
  • Importing Simple Blender Files 00:08:59
  • Collection Basics 00:05:53
  • Adding New Scenes 00:08:09
  • Eevee’s Shadow Options 00:16:57
  • Eevee Render Settings 00:13:11
  • Bowling Pin and Ball Wrap Up 00:00:42
  • Quiz 7 4 questions
  • Quiz 8 4 questions
  • Quiz 9 5 questions
  • Introduction To The Low Poly Chess Set 00:01:26
  • Managing A Larger Project 00:05:08
  • Planning Your Project 00:04:15
  • Mesh Objects Vs Mesh Data 00:11:47
  • Re-centring Your Objects 00:03:53
  • Creating A Standard Asset 00:09:42
  • Using The Bevel Tool 00:11:57
  • QT View port and Camera Clipping 00:04:53
  • What Is Low Poly? 00:03:09
  • Dissolving Geometry 00:07:08
  • Edge Rings 00:07:14
  • Exploring Alternatives To Bevelling 00:10:02
  • Appending Vs Duplication 00:11:06
  • Bridging Edge Loops 00:13:39
  • Using Common Features 00:12:22
  • 3D Cursor And Origins 00:10:01
  • Boolean Modifier 00:06:15
  • Boolean In Edit Mode 00:03:55
  • Parent And Children - Collections and Organisations 00:12:54
  • Introduction To Empties 00:15:54
  • QT Better Viewport Control 00:07:24
  • Lighting - Lamp Types 00:15:44
  • Controlling Materials - Roughness 00:08:22
  • Hiding Unneeded Objects 00:04:14
  • Your First Texture 00:15:21
  • Introduction To The Mapping Node 00:15:32
  • Managing Your Chess Scene Assets 00:05:14
  • Generated Textures 00:06:17
  • Topology - Tris, Quads, nGons 00:17:31
  • Non-Planar Geometry 00:04:32
  • The Mirror Modifier 00:31:08
  • Rook Challenge 00:08:22
  • King Challenge 00:15:24
  • Setup Your Chess Scene 00:07:26
  • Multiple Cameras 00:09:37
  • Camera Properties 00:04:03
  • Depth Of Field In Eevee 00:10:21
  • Grouping for Export / Collections 00:04:07
  • Creating An Assets Portfolio Scene 00:07:47
  • Chess Set Wrap Up 00:00:52
  • Animated Lamp Introduction 00:00:53
  • Animation Design Document 00:08:17
  • Scene and Asset Design 00:04:32
  • Introduction To The Grease Pencil 00:14:24
  • Workflow Choices 00:03:34
  • Creating A Backdrop 00:07:01
  • Making The Grease Pencil Real 00:04:28
  • Cycles Vs Eevee 00:05:07
  • Cycles On A Mac 00:03:36
  • Dedicated Graphics Cards 00:09:38
  • Lighting Cycles Vs Eevee 00:16:04
  • Reflections Cycles Vs Eevee 00:07:20
  • Rendering A Small Area 00:05:32
  • Using Curves To Generate Geometry 00:17:04
  • Altering Curve Resolution 00:09:18
  • Converting A Curve Obj To A Mesh Obj 00:12:38
  • Existing Geometry To Create New 00:09:12
  • Creating Sharper Edges 00:08:45
  • Lowering Your Cycles Render Time 00:13:51
  • Introduction to Armatures 00:08:05
  • Revisiting the Mirror Modifier 00:13:09
  • Adding Bones To Our Armature 00:10:49
  • Applying Transforms With Animations 00:07:15
  • Pose Mode 00:06:42
  • Constraining Bones Movement 00:09:36
  • The Lamp Upper Arm 00:05:22
  • The Screw Modifier 00:13:13
  • The Solidify Modifier 00:11:41
  • The Bevel Modifier 00:11:08
  • Finishing The Lamp And Rig 00:07:11
  • Introduction To The Shader Editor 00:20:13
  • Simple Worn Edges 00:14:43
  • Lamps And Emissive Materials 00:13:08
  • Auto Inverse Kinematics (IK) 00:07:11
  • IK Control Bones 00:09:03
  • Auto IK Constraints 00:09:54
  • IK Limits 00:08:43
  • The Timeline 00:07:40
  • Keyframes 00:15:17
  • Auto Keyframing 00:03:36
  • The Dope Sheet Overview 00:06:14
  • The Graph Editor Overview 00:16:52
  • Setting Up The Camera 00:09:21
  • Rough Render Techniques 00:09:55
  • Rendering An Animation 00:10:47
  • Safely Rendering Longer Animations 00:11:00
  • Multi-Blender Renders 00:12:08
  • Vertex Groups 00:08:46
  • Re-Rigging The Lamp 00:10:18
  • Exporting Your Animated Lamp 00:13:59
  • Animated Lamp Wrap Up 00:00:46
  • Welcome To The Game Asset Pack Section 00:02:01
  • What's Coming Up 00:03:26
  • Modular Design 00:23:05
  • Planning Your Project 00:02:23
  • Reference Material 00:08:45
  • Version Control 00:04:08
  • Designing Your World 00:06:30
  • Level Of Detail 00:07:56
  • Managing Your Assets 00:07:59
  • Message About New Content 00:02:04
  • More Updates Soon 00:00:42
  • Coupon For Original Course Content 00:00:33
  • Section 5 Introduction 00:03:55
  • Being Lean 00:02:31
  • Cycles VS Blender Render 00:06:34
  • Dedicated Graphics Cards 00:00:47
  • Installing CUDA On Windows 00:06:54
  • Installing CUDA On A Mac 00:03:00
  • Setup Blender For GPU Rending 00:01:55
  • Lowering Your Cycles Render Time 00:16:04
  • Creating A Backdrop 00:07:11
  • Lighting With Cycles 00:13:33
  • Rendering A Small Area 00:03:35
  • Using Curves To Generate Geometry 00:19:45
  • Creating Geometry From A Curve 00:06:06
  • Altering Curve Resolution 00:12:57
  • Existing Geometry To Create New 00:07:12
  • Design and Considerations 00:02:26
  • Introduction to Armatures 00:09:21
  • Revisiting the Mirror Modifier 00:17:08
  • Adding Bones To Our Armature 00:07:49
  • Applying Transforms With Animations 00:03:28
  • Pose Mode 00:05:55
  • Rest Position and Pose Position 00:05:47
  • Constraining Bones Movement 00:10:40
  • The Solidify Modifier 00:18:15
  • Introduction To The Node Editor 00:15:40
  • Lamps vs Emissive Materials In Cycles 00:16:37
  • Auto Inverse Kinematics (IK) 00:05:40
  • Auto IK Constraints 00:08:12
  • The Timeline 00:08:36
  • Key Frames 00:15:03
  • Setting Up The Camera 00:11:07
  • Rendering An Animation 00:12:10
  • Rendering Across Multiple Blenders 00:12:33
  • Creating A Video of Your Animation 00:05:40
  • Exporting Your Lamp Model 00:10:40
  • Vertex Groups 00:06:24
  • Re-Rigging Our Model 00:06:26
  • Exporting The Final Model 00:05:40
  • End of Section 5 Wrap Up 00:01:30
  • Mid Section Quiz 5 questions
  • End Of Section Quiz 5 questions
  • Your Section 5 Assets 00:00:09 Rig Characters Quickly 00:00:22
  • Section 6 Introduction 00:00:41
  • What's Coming Up In Section 6 00:03:01
  • Planning Our Scene 00:06:38
  • Knowing Your Subject 00:06:00
  • Layers 00:09:56
  • Meta Balls 00:13:00
  • The Basics Of Sculpting 00:14:05
  • Basic Sculpting Solution Video 00:16:14
  • GPU Rendering In This Section 00:00:57
  • Applying Transforms With Particle Systems 00:04:03
  • Alternative Ear Construction 00:07:18
  • Your First Particle System 00:15:05
  • Fake Users 00:12:38
  • Particle Editing 00:13:20
  • Weight Painting 00:23:59
  • Adding Randomness with Children 00:17:38
  • Multiple Cameras 00:10:26
  • Exporting and Particle Systems 00:08:51
  • Hiding Objects 00:04:41
  • Introduction To The Image Editor 00:15:13
  • Combining Shaders In Cycles 00:08:47
  • UV Unwrapping and Texture Mapping 00:14:29
  • Adding a Sky Box 00:10:28
  • Using Textures Vs. Geometry 00:04:54
  • Importing Images As Planes 00:06:56
  • Packing External Data 00:13:54
  • Node Type Overview 00:10:42
  • Textures With Transparency 00:15:40
  • Textures Without Transparency 00:09:51
  • Testing The Grass 00:07:07
  • Light Path Render Settings 00:13:06
  • Making Textures Look More 3D 00:16:31
  • Using Objects With Particle Systems 00:16:19
  • Layering Particles Systems in Blender 00:19:16
  • Introduction to Sapling 00:19:58
  • Using Sapling To Make A Basic Tree 00:15:00
  • Depth Of Field Using Cycles 00:18:34
  • End of Section 6 Wrap Up 00:00:52
  • Mid Section Quiz 5 questions
  • End Of Section Quiz 5 questions
  • Section 6 Assets 00:00:02
  • Section 7 Introduction 00:03:43
  • Section Specification 00:02:07
  • Planning Your Project 00:04:50
  • Version Control 2 00:11:37
  • File Structure & Naming 00:05:11
  • Level Of Detail (LOD) 00:11:22
  • Building Blocks 00:19:39
  • Setting Up Our Repo & Committing 00:10:05
  • Repetitive Tasks In Blender 00:07:47
  • Using Our Building Blocks 00:18:00
  • Introduction To Datablocks 00:14:42
  • Linking To An External Datablock 00:13:41
  • Linking Blend Files- Making a Proxy 00:06:54
  • Linking Blend Files: Making Local 00:18:49
  • Walking And Flying Around The Model 00:10:30
  • Better Camera Control 00:14:54
  • What Can You Export? 00:05:54
  • Re-linking Blend Files 00:17:10
  • Profile Modelling By Extrusion 00:22:35
  • Profile Modelling Using Curves 00:12:30
  • Profile Modelling Using Mesh Objects 00:18:06
  • Light Portals 00:19:04
  • Using Source Control- Resetting 00:08:41
  • Introduction To UV Unwrapping 00:19:47
  • Smart UV Project 00:17:37
  • How Is It Coming Together? 00:10:05
  • Adding More Detail 00:16:28
  • Problem Solving 00:11:44
  • UV Manipulation 00:17:43
  • Complex Shapes & UV Mapping 00:14:56
  • Introduction To Marking Seams 00:13:26
  • Painting In The Image Editor 00:15:44
  • Diffuse Maps 00:17:55
  • Using Images For Control 00:18:31
  • Illusion of Detail- Using Bump Maps 00:19:54
  • Using Displacement Maps 00:19:28
  • Normal Maps 00:11:58
  • Baking A Normal Map In Blender 00:17:58
  • Applying A Normal Map In Blender 00:12:58
  • Texture Resolution 00:14:55
  • The Multi-Resolution Modifier 00:16:35
  • Baking Using The Multires Modifier 00:15:01
  • Copying Mesh Properties 00:09:30
  • Optimising A UV Map 00:15:39
  • Texture Painting In The ViewPort 00:14:43
  • Realistic Lighting Or Fake It? 00:09:37
  • Creating a New Scene In Blender 00:12:42
  • Section 7 Wrap Up 00:02:01
  • Mid Section Quiz 5 questions
  • Mid Section Quiz 5 questions
  • Mid Section Quiz 4 questions
  • End of Section Quiz 4 questions
  • Section 8 Introduction 00:01:17
  • Section 8 Reference Material 00:04:55
  • Good Mesh Topology 00:08:51
  • Possible Construction Methods 00:14:13
  • Introduction To Retopology 00:19:57
  • Creating The Base Mesh 00:19:55
  • The Grease Pencil 00:18:13
  • The Knife Tool 00:16:57
  • Rip and Rip Fill 00:11:30
  • Vertex Slide and Edge Slide 00:12:12
  • Routing Face Loops Using Poles 00:17:56
  • Defining A Face's Main Face Loops 00:13:42
  • Getting The Right Skin Tone 00:19:43
  • 3 Point Lighting 00:14:01
  • Subsurface Scattering 00:19:37
  • The Layer Weight Node 00:16:56
  • Physics Based Rendering (PBR) 00:15:02
  • The Color Ramp Node 00:16:05
  • How Light Interacts With A Surface 00:19:59
  • The Fresnel Node 00:12:07
  • Reusing Shaders And Materials 00:19:59
  • The MixRGB Node 00:07:40
  • The Geometry Node 00:18:04
  • Hue Saturation Value (HSV) 00:19:00
  • Making Objects Separately 00:19:15
  • Joining Separate Objects 00:14:44
  • Adding Detail with Sculpting 00:19:59
  • UV Unwrapping A Head 00:09:37
  • Texturing The Head 00:19:48
  • Reviewing Your Work Objectively 00:18:18
  • Section 8 Wrap Up 00:00:51
  • Mid Section Quiz 5 questions
  • End Of Section Quiz 3 questions
  • Section 9 Introduction 00:01:12
  • Welcome to Destruction 00:01:11
  • Quick Explode 00:08:02
  • Introduction To Blender Physics 00:15:52
  • Copying Physics Properties 00:12:16
  • Applying Transforms With Physics 00:05:54
  • Centre Of Mass 00:18:33
  • Animating With Physics 00:16:26
  • Breaking Up A Model Using Particles 00:19:25
  • Force Fields And Particles 00:15:32
  • Force Fields And Other Objects 00:13:03
  • Cell Fracture Add-On 00:19:42
  • Fracturing With A Child Object 00:13:02
  • Fracturing With The Grease Pencil 00:06:04
  • Animating Render Layers 00:14:17
  • Destruction Wrap Up 00:00:49
  • Destruction Quiz 4 questions
  • Introduction to VFX & CGI 00:00:42
  • Video Effects (VFX) 00:03:26
  • Good Source Material 00:09:11
  • Introduction to Compositing 00:10:15
  • Matching Camera Settings 00:15:47
  • Mathematics And Images 00:15:02
  • Overlaying Images 00:18:43
  • Extracting Image Data 00:18:03
  • Blender Camera Tracking: Footage 00:21:06
  • Blender Camera Tracking: Markers 00:21:18
  • Solving Camera Motion 00:21:32
  • CGI / VFX Final Scene 00:19:47
  • Transparent Backgrounds 00:05:01
  • VFX and CGI Wrap Up 00:00:54
  • VFX CGI Quiz 5 questions
  • What Next? 00:02:02
  • Blender Resources 00:03:47
  • Procedural Generation - Deformation of Materials and Mesh 00:55:42
  • Credits 00:06:40
  • Final Section Notes 3 pages Pixar Texture Pack 00:00:05 Bonus Lecture - Our Other Courses 00:00:34
Requirements
  • Mac or PC capable of Running Blender Version 2.77 or above
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Description

**THE COURSE IS CURRENTLY BEING UPDATED TO BLENDER 2.8**

We are busy updating the course for 2.8 and including many student suggestions.  We are really excited and hope you are as well!

This course is continually updated in response to student suggestions

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.

  • Make unique 3D printed gifts.

  • Design your dream house, car, etc

  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

Ben Tristem is one of Udemy's top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process... 

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won't be disappointed!


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